
Ciar Meara
Virtus Vindice
140
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Posted - 2011.10.08 17:07:00 -
[1] - Quote
Ugleb wrote: Make Occupancy Matter
Who is winning the war should matter. The fact it doesn't has always annoyed me and de-motivates anyone from going after the plexes or whatever system might be developed to replace them. EVE is a game about consequences, cause and effect. FW has none.
I would like to see occupancy of systems have repercussions, such as docking restrictions or access to station services being revoked. Or the sentry guns thing. But more than that, I want to see the outcomes of FW have an impact beyond FW. Faction standings should mean more in this game than which agents will give you a job. If my Amarr standings suck and I go wandering through the war zone, I should not be welcomed into their stations. Therefore, it should be in my interest to support the Minmatar to take that system if I want to use it for my own ends. Null sec alliances should not have free reign, and the militias should be a ;part of the wider world than just a limited section of low sec.
FW expansion
I think that consideration should be given to expanding the war zones throughout low sec. Particularly if it does become more popular.
Incursion-style Mechanics
This is likely too much content for the winter expansion, but I'd like to see the Incursion mechanics leveraged to create more dynamic FW content. The empires could launch offensives spawning special encounter sites intended to provoke more focused fights. To keep it in keeping with the backstory of the Militia Act, these might be faction navy 'NPC capsuleers' or groups such as the Minmatar Elders or Caldari Dragonaurs (Tibus Heth's lot) instigating the attacks outside of the empire governments. These randomly occurring 'offensives' might include encounter sites for both sides allowing for an influence tug of war to resolve system occupancy.
This is something I completly agree with.
Herping yourDerp wrote:FW should be a never ending conuest match of battlefield in space.
No pve at all.. no plexes no missions, enemies can drop tags ( max 5 tags per day) dependong on how many enemies they have killing in the last week the better the tag. so the more u kill, the more valuable your death will be worth, ye sthis can be abused, try to base it off ship hulls too.
my ideas + less yartarrds killing FW memebers + trade wil become more viable in lowsec, +more PVP between the factions + more people in lowsec = pirates can see more targets +conquest in space = win
-pirate tears ( maybe) - FW players who farm plexes all day will Q_Q
This also.
In fact I think I posted these ideas, like other did at least 5 times before. I am sure other talked about this before me as well it is nice to see everyone can see this as a possible solution.
I like to restate that players should be the one planning assaults in group and the empires shoud respond by supporting the players. Offcoursre special events etc can/could/should be organised and triggered when things go to the other way around.
I also like an idea that was floated around where you can see on the FW starmap who is attack which systems (miltia wise not corp wise) to have an idea of the enemy and to make up your mind about their plans. Some kind of larger tactics and planning could be read into that and combined with occupancy based benefits we should have something of a functioning front line and a real war going with the support of the empires.
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